Kondo versus Konishi

1Ln - 6hP - 5e

Apparently Konishi is not concerned about Ln - 8f.

2P - 8hLn - 7e
3Ln - 6gGB - 9f

Since Black has invested a move in creating the High Lion position, White plans to make him use yet another move.

4P - 5hP - 9e
5P - 10hDH - 9d
6Ln - 7gP - 3e
7P - 3hDH - 2e
8DH - 2hPh - 5d
9GB - 4g 

Black decides to sacrifice the Go-Between in return for speeding his development. The alternatives are to play P - 7h followed by P - 6h, keeping the centre closed (White can respond with Ln - 5f ‐ then if Black goes after the Go-Between, White can occupy the centre with Ln - 6g.), or Ln - 8g, investing yet an move, in order to take material himself. The latter move is rather awkward, as White can respond with P - 6e and Ln - 6f. I might play DH - 6g followed by P - 7h then P - 5g. Or DH - 11h, then B - 6g , P - 7h, P - 5g, B - 5h, but I think I prefer the GB sacrifice first ‐ speed will be important in such a game, as White will no be able to play in the centre, and so is forced to play an all out attack on the right flank.

9DH x 4g
10P - 4hDH - 2e
11C - 4kP - 6e
12DH - 11hKy - 6d
13Ln - 5i 

This move represents success for White's strategy. B - 6g followed by P - 5g and P - 7h is an alternative which I favour.

13DK - 6b
14C - 4jLn - 7f
15C - 4iP - 6f
16P - 7hP - 8e
17Ph - 8iP - 5f
18P - 7gLn - 6e

If instead Ln x! 7g, then DK - 7j and Ln - 7g follows. But then Ph - 5e, Ln x 6f - 6g, P - 8f forces the Lion back. White retains an advantage.

19Ln - 7hPh - 5e
20P - 8gR - 5c
21GB - 9gGB x 9g
22Ln x 9gDH - 10e
23P - 10gC - 9b
24P - 10fDH - 9d

If DH - 11e, intending to strike back with P - 10e, then Black can play P - 7f, looking at B x 9e. I think Black is now a little better, but he must now bring up his left-side Copper to try to consolidate. I think his next move, and the follow up, is an overplay.

25Ph - 10gKy - 7e
26Ky - 7iFK - 6d
27P - 8fP x 8f
28DH - 11gP - 11e
29DK - 7kDK 8c - 7b
30R - 8jR 5c - 8c
31VM - 10jC - 9c
32DK 5j - 6kC - 8d
33P - 12hGB - 4f
34FL - 11kFK - 4b

Blocks the emergence of the Copper and Silver Generals. He should bring the Copper to 4c, and then play FK - 3a. Unfortunately, this will fail to P - 6h - 6g. Perhaps Ph - 4e first will do the trick.

35P - 6hP - 4e
36P - 6g 

The whole game is being played as a trial of fighting strength in the centre. Seeing as White has retreated his Free King, and can now bring a Rook to 6c, this move is too agressive.

36P x 6g
37Ln - 7hC 8d - 8e
38Ln x! 6gLn - 8d
39Ln - 9gDK x 6j +
40R 3j x 6jR - 6c
41VM - 3jR x 6j +
42R x 6jR - 6c
43Ky - 6hP 9e - 9f
44Ln x! 9fKy - 9e
45Ln - 10hP - 8g
46Ln - 10iLn - 9f
47Ph - 12iP - 8h
48P - 9hLn - 8g
49Ln - 9iLn x! 9h
50Ln x 8h - 8iKy - 9g
51DH - 8jDH - 11f

White's attack is running very smoothly. Kondo must have been feeling a bit desperate at this point.

52Ln - 9jVM - 10c
53DH - 4jC - 9f
54DH - 5jLn - 8f
55Ln - 7hDH x 6k +
56DK x 6kDK - 6b
57VM - 9jFK - 7e
58DK - 7kVM - 9c
59FL - 10jVM - 8c
60DH - 9kLn x! 7g
61Ln - 5iB - 8g
62DH - 4jLn - 10h

Invading with the Lion is what it's all about, so Konishi doesn't waste any time saving the Free King.

63DK x 7eB x 7e
64B - 11lLn - 8i
65VM x 9gLn x 9g
66DE - 7kLn - 9h
67P - 5gP x 5g
68Ky x 5gB - 8f
69Ky x 5eB x 5i +
70Ky - 4d ++B x 4j
71B x 4jBT - 7c
72BT - 7jLn - 7f

Without BT - 7j, White's Bishop will be able to promote. Now Kondo gets greedy. (Understandably, as he is losing by too much to be content with picking off a few Pawns.). Notice how one Copper, and both Silvers, on each side, have yet to move (and will not do so). The whole game has been a contest in fighting spirit, rather than sound strategy.

73+Ky x! 4eR - 6d
74+Ky x 3e x 4fVM - 3c
75B - 1gDK - 6c
76B - 4eR x 6j +
77BT 5k x 6jDK - 6d
78B - 4d +Ln - 6e
79+B - 2fDH x 2f
80+Ky x 2fLn - 4d

And Black resigns, as he must lose the Bishop.